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| Libraries provide all kinds of maker equipment for all kinds of 'making' including tools for 3D printing (see the video on the left), robotics and computing. Examples of equipment that might be provided in a school library makerspace include Makerbot,Raspberry Pi, Arduino, Makey Makey and Squishy Circuits. |
By creatively applying their scientific and mathematical knowledge in a makerspace students are able to solve problems and build things (Kemp, 2013). Through the development of their creativity, students are building skills for success in the new global economy (Partnership for 21st century skills, 2011).
This is obviously a very brief introduction to makerspaces, if you are interested to know more I'm happy to share my report with you, just let me know :)
REEFERENCES
A history of making. (2013, January-February). American Libraries, 44(1/2), 46–47. Retrieved from http://go.galegroup.com.ezproxy.csu.edu.au/ps/i.do?id=GALE%7CA315371795&v=2.1&u=csu_au&it=r&p=EAIM&sw=w&asid=0726982cf7625e9d0b730d2ae87360bf
Kemp, A. (2013). The makerspace workbench: tools, technologies, and techniques for making. Retrieved from Overdrive
Partnership for 21st century skills. (2011). Framework for 21st century learning. Retrieved from http://www.p21.org/storage/documents/1.__p21_framework_2-pager.pdf
Robinson, K. (2006). Ken Robinson: How schools kill creativity. You Tube. Retrieved January 11, 2014, from http://www.ted.com/talks/ken_robinson_says_schools_kill_creativity.html